The ATST project was begin late on 2005. The main reason was to create a complete exercise for a Houdini course at Aula Tematica.
The goal of the course was to offer a general view of the tool, so what is better than creating a CG scene from the ground up?
Also for me was a challenge so in these times was never model or texture anything I just only knew to write shaders and doing some fancy particles.
So was great to have a first introduction in modelling, texturing, lighting compositing ...
I did everything using Houdini and Shake.
So here is my first model and texture ever ...
The goal of the course was to offer a general view of the tool, so what is better than creating a CG scene from the ground up?
Also for me was a challenge so in these times was never model or texture anything I just only knew to write shaders and doing some fancy particles.
So was great to have a first introduction in modelling, texturing, lighting compositing ...
I did everything using Houdini and Shake.
So here is my first model and texture ever ...
And a breakdown of the shot ...
